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Colour Cube

June 6th, 2018 11:36 PM CDT

Mitchinator1 Member
Posts: 59
Location: BC, Canada
Hello! I've been working on a 3D puzzle game, and I have a bit of a peek into what I've been working on. Still very early stages, but I'm excited to show what I've built so far.

Built in C++ using OpenGL, basically everything has been coded from scratch.

Audio didn't record for this time, but the beginning stuff is hopefully self-explanatory.

Colour Cube DevLog 1

Let me know what you think!
I'll make it to the moon if I have to crawl

Replies

June 8th, 2018 10:42 PM CDT

blustrkr Administrator
Posts: 199
Location: Wasatch Valley, Earth, Sol
Looking good man! Lag free :D

I like that you already have some basic lighting in there, and can't wait to see what you can do with some backgrounds and different lighting, etc.

Do you plan on allowing players to rotate the cube on all axes simultaneously, perhaps by right clicking and dragging? Just an idea.

Also, thanks for making the first post in The Foundry! Hopefully we will have more coming soon :D
The above post was finely crafted with 100% pure awesome sauce. I welcome feedback with open arms.

June 9th, 2018 11:00 AM CDT

Mitchinator1 Member
Posts: 59
Location: BC, Canada
Thanks for the feedback!

That's the idea! I definitely need to work on the camera, it's just a place holder. Camera work is so hard, haha. I keep running into gimbal lock.

I plan to release more once more progress is visible!
I'll make it to the moon if I have to crawl

June 12th, 2018 5:34 PM CDT

blustrkr Administrator
Posts: 199
Location: Wasatch Valley, Earth, Sol
Great, that will help with the controls of the game big time.

Another thing that might be worth looking into is some basic multiplayer functionality, perhaps where you're racing the other player to completion of the cube? Record times on leaderboards, etc. I would love to help out with any server needs. :D
The above post was finely crafted with 100% pure awesome sauce. I welcome feedback with open arms.

June 13th, 2018 11:53 PM CDT

Mitchinator1 Member
Posts: 59
Location: BC, Canada
Oh wow, I never even thought of that. That'd be really interesting!

One thought I have had is to have levels saved to a server, and downloaded in packs.
I'll make it to the moon if I have to crawl

June 14th, 2018 12:09 AM CDT

blustrkr Administrator
Posts: 199
Location: Wasatch Valley, Earth, Sol
It would indeed be interesting, and I'm sure relatively easy to expand on over time via updates or sequels perhaps! :P

That would be cool, and you could do whatever you want but I think it'd be neat to give away several free ones, but charge for some of the bigger more premium packs. Then you'd be able to do this kind of thing full time!

You wouldn't have to charge very much, maybe like 99 cents.
The above post was finely crafted with 100% pure awesome sauce. I welcome feedback with open arms.

June 19th, 2018 8:42 AM CDT

Mitchinator1 Member
Posts: 59
Location: BC, Canada
Haha, right there is the dream! Been making decent progress as of late, I'll be able to put out another video soon :P
I'll make it to the moon if I have to crawl

October 21st, 2018 12:50 PM CDT

blustrkr Administrator
Posts: 199
Location: Wasatch Valley, Earth, Sol
Hey man, any progress on here in the last couple of months? Anxious to see something new! :D
The above post was finely crafted with 100% pure awesome sauce. I welcome feedback with open arms.

October 26th, 2018 10:40 PM CDT

Mitchinator1 Member
Posts: 59
Location: BC, Canada
Tons actually. I need to make a new video, haha.

I really should have made one in between to better show the progress.
I'll make it to the moon if I have to crawl

October 27th, 2018 7:37 PM CDT

blustrkr Administrator
Posts: 199
Location: Wasatch Valley, Earth, Sol
Please do! I will check back here when you've posted one. I would be happy to see any changes you've made and offer feedback if you'd like.

Don't worry about it, that just means you've been focusing extra attention on the game. ;)
The above post was finely crafted with 100% pure awesome sauce. I welcome feedback with open arms.
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